Everything about Computer Bus totally explained
In
computer architecture, a
bus is a subsystem that transfers data between computer components inside a
computer or between computers. Unlike a
point-to-point connection, a bus can
logically connect several
peripherals over the same set of wires. Each bus defines its set of
connectors to physically plug devices, cards or cables together.
Early computer buses were literally parallel
electrical buses with multiple connections, but the term is now used for any physical arrangement that provides the same logical functionality as a parallel electrical bus. Modern computer buses can use both parallel and bit-serial connections, and can be wired in either a
multidrop (electrical parallel) or
daisy chain topology, or connected by switched hubs, as in the case of
USB.
History
First generation
Early
computer buses were bundles of wire that attached
memory and peripherals. They were named after
electrical buses, or busbars. Almost always, there was one bus for memory, and another for peripherals, and these were accessed by separate instructions, with completely different timings and protocols.
One of the first complications was the use of
interrupts. Early computers performed
I/O by waiting in a loop for the peripheral to become ready. This was a waste of time for programs that had other tasks to do. Also, if the program attempted to perform those other tasks, it might take too long for the program to check again, resulting in loss of data. Engineers thus arranged for the peripherals to interrupt the CPU. The interrupts had to be prioritized, because the CPU can only execute code for one peripheral at a time, and some devices are more time-critical than others.
Some time after this, some computers began to share memory among several CPUs. On these computers, access to the bus had to be prioritized, as well.
The classic, simple way to prioritize interrupts or bus access was with a
daisy chains.
DEC noted that having two buses seemed wasteful and expensive for mass-produced
minicomputers, and
mapped peripherals into the memory bus, so that the devices appeared to be memory locations.
Early
microcomputer bus systems were essentially a passive
backplane connected directly or through buffer amplifiers to the pins of the
CPU. Memory and other devices would be added to the bus using the same address and data pins as the CPU itself used, connected in parallel. Communication was controlled by the
CPU, which had read and written data from the devices as if they're blocks of memory, using the same instructions, all timed by a central clock controlling the speed of the CPU. Still, devices
interrupted the CPU by signaling on separate CPU pins.
For instance, a
disk drive controller would signal the CPU that new data was ready to be read, at which point the CPU would move the data by reading the "memory location" that corresponded to the disk drive. Almost all early microcomputers were built in this fashion, starting with the
S-100 bus in the
Altair.
In some instances, most notably in the
IBM PC, although similar physical architecture is employed, instructions to access peripherals (
in and
out) and memory (
mov and others) have not been made uniform at all, and still generate distinct CPU signals, that could be used to implement a separate I/O bus.
These simple bus systems had a serious drawback when used for general-purpose computers. All the equipment on the bus has to talk at the same speed, as it shares a single clock.
Increasing the speed of the CPU becomes harder, because the speed of all the devices must increase as well. This often led to odd situation where very fast CPUs had to "slow down" in order to talk to other devices in the computer. While acceptable in
embedded systems, this problem wasn't tolerated for long in general-purpose, user-expandable computers.
Such bus systems are also difficult to configure when constructed from common off-the-shelf equipment. Typically each added
expansion card requires many
jumpers in order to set memory addresses, I/O addresses, interrupt priorities, and interrupt numbers.
Second generation
"Second generation" bus systems like
NuBus addressed some of these problems. They typically separated the computer into two "worlds", the CPU and memory on one side, and the various devices on the other, with a
bus controller in between. This allowed the CPU to increase in speed without affecting the bus. This also moved much of the burden for moving the data out of the CPU and into the cards and controller, so devices on the bus could talk to each other with no CPU intervention. This led to much better "real world" performance, but also required the cards to be much more complex. These buses also often addressed speed issues by being "bigger" in terms of the size of the data path, moving from 8-bit
parallel buses in the first generation, to 16 or 32-bit in the second, as well as adding software setup (now standardised as
Plug-n-play) to supplant or replace the jumpers.
However these newer systems shared one quality with their earlier cousins, in that everyone on the bus had to talk at the same speed. While the CPU was now isolated and could increase speed without fear, CPUs and memory continued to increase in speed much faster than the buses they talked to. The result was that the bus speeds were now very much slower than what a modern system needed, and the machines were left starved for data. A particularly common example of this problem was that
video cards quickly outran even the newer bus systems like
PCI, and computers began to include
AGP just to drive the video card. By 2004 AGP was outgrown again by high-end video cards and is being replaced with the new
PCI Express bus.
An increasing number of external devices started employing their own bus systems as well. When disk drives were first introduced, they'd be added to the machine with a card plugged into the bus, which is why computers have so many slots on the bus. But through the 1980s and 1990s, new systems like
SCSI and
IDE were introduced to serve this need, leaving most slots in modern systems empty. Today there are likely to be about five different buses in the typical machine, supporting various devices.
Third generation
"Third generation" buses are now in the process of coming to market, including
HyperTransport and
InfiniBand. They also tend to be very flexible in terms of their physical connections, allowing them to be used both as internal buses, as well as connecting different machines together. This can lead to complex problems when trying to service different requests, so much of the work on these systems concerns software design, as opposed to the hardware itself. In general, these third generation buses tend to look more like a
network than the original concept of a bus, with a higher protocol overhead needed than early systems, while also allowing multiple devices to use the bus at once.
Buses such as
Wishbone have been developed by the
open source hardware movement in an attempt to further remove legal/patenting constraints from computer design.
Description of a bus
At one time, "bus" meant an electrically parallel system, with electrical conductors similar or identical to the pins on the CPU. This is no longer the case, and modern systems are blurring the lines between buses and networks.
Buses can be
parallel buses, which carry data words in parallel on multiple wires, or
serial buses, which carry data in bit-serial form. The addition of extra power and control connections, differential drivers, and data connections in each direction usually means that most serial buses have more conductors than the minimum of one used in the
1-Wire serial bus. As data rates increase, the problems of
timing skew, power consumption, electromagnetic interference and
crosstalk across parallel buses become more and more difficult to circumvent. One partial solution to this problem has been to
double pump the bus. Often, a serial bus can actually be operated at higher overall data rates than a parallel bus, despite having fewer electrical connections, because a serial bus inherently has no timing skew or crosstalk.
USB,
FireWire, and
Serial ATA are examples of this.
Multidrop connections don't work well for fast serial buses, so most modern serial buses use
daisy-chain or hub designs.
Most computers have both internal and external buses. An
internal bus connects all the internal components of a computer to the motherboard (and thus, the
CPU and
internal memory). These types of buses are also referred to as a
local bus, because they're intended to connect to local devices, not to those in other machines or external to the computer. An
external bus connects external peripherals to the motherboard.
Network connections such as
Ethernet are not generally regarded as buses, although the difference is largely conceptual rather than practical. The arrival of technologies such as
InfiniBand and
HyperTransport is further blurring the boundaries between networks and buses. Even the lines between internal and external are sometimes fuzzy,
I²C can be used as both an internal bus, or an external bus (where it's known as
ACCESS.bus), and InfiniBand is intended to replace both internal buses like
PCI as well as external ones like
Fibre Channel.
Bus topology
In a network, the master scheduler controls the data traffic. If data is to be transferred the requesting computer sends a message to the scheduler, which puts the request into a queue. The message contains an identification code which is broadcast to all nodes of the network. The scheduler works out priorities and notifies the receiver as soon as the bus is available.
The identified node takes the message and performs the data transfer between the two computers. Having completed the data transfer the bus becomes free for the next request in the scheduler's queue.
Bus benefit: any computer can be accessed directly and messages can be sent in a relatively simple and fast way.
Disadvantage: needs a scheduler to assign frequencies and priorities to organize the traffic.
See also:
Bus network.
Examples of internal computer buses
Parallel
Serial
1-Wire
HyperTransport
I²C
PCI Express or PCIe
Serial Peripheral Interface Bus or SPI bus
FireWire i.Link or IEEE 1394
Examples of external computer buses
Parallel
Advanced Technology Attachment or ATA (aka PATA, IDE, EIDE, ATAPI, etc.) disk/tape peripheral attachment bus
(the original ATA is parallel, but see also the recent serial ATA)
HIPPI HIgh Performance Parallel Interface
IEEE-488 (aka GPIB, General-Purpose Instrumentation Bus, and HPIB, Hewlett-Packard Instrumentation Bus)
PC card, previously known as PCMCIA, much used in laptop computers and other portables, but fading with the introduction of USB and built-in network and modem connections
SCSI Small Computer System Interface, disk/tape peripheral attachment bus
Serial
USB Universal Serial Bus, used for a variety of external devices
Serial Attached SCSI and other serial SCSI buses
serial ATA
Controller Area Network ("CAN bus")
EIA-485
FireWire
Examples of internal/external computer buses
Futurebus
InfiniBand
QuickRing
SCI
See also
Address bus
Bus contention
Control bus
Front side bus
Network On Chip
List of device bandwidthsFurther Information
Get more info on 'Computer Bus'.
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